emo Brigand: Oaxaca (Indie FPS/RPG)

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1 month 3 weeks ago #13511

Hello,

Although I speak no Spanish whatsoever and the only place I've visited in Mexico is Baja California, I made an old-school FPS/RPG set in post-apocalyptic Mexico anyway. You can check out the trailer and the demo on Steam, or buy the full version. Let me know what you think. All criticism is helpful.

store.steampowered.com/app/652410/Brigand_Oaxaca/



Thanks for looking.

Brian Lancaster
Laughing Coyote Software
This email address is being protected from spambots. You need JavaScript enabled to view it.

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1 month 2 weeks ago #13512

Hey Brian,

Thanks for sharing your game. I am going to check it out.

Can you tell us more about the game dev process? What engine did you use? How much time and people were needed to make the game?

All this information will help us continue growing in this industry.

Keep having a great time.

Success with courage.


José Eduardo Terán
www.jeteran.com/

The following user(s) said Thank You: blancaster45

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1 month 2 weeks ago #13513

Hi Jose,

I did it solo with DarkBASIC Pro and it took me almost 8 years (but of course I have a real and unrelated job teaching English). I also had no idea how to program for 3D when I started out. I spent about $100 on animated character models and music, then another $100 for Steam Greenlight. I got lucky and got greenlit right before Steam shut down the program. That was about 5 months ago and so far I've made about $1600, but when I advertise like this everywhere the amount goes up. Over the holidays I started getting a lot of sales and then I wanted to keep the numbers rising so I started advertising like crazy, including on non-English websites.

In hindsight, I should have made a better trailer. I deleted my old trailer from the Steam page because it wasn't professional enough. I also should have started marketing much earlier, showing the whole process to get the niche/indie/old-school market intrigued. I am no good at marketing, but I'm making a little bit of money from it. My immediate goal is to find a big-time Youtuber to cover it, but really I just want to start on a new project now.

Inspirations for Brigand include Deus Ex 1, System Shock 2, the Gothic series, and Fallout 1+2, as well as Neal Stephenson novels.

P.S.: Gravity seems like something simple to program, but it's not.

Last Edit: 1 month 2 weeks ago by blancaster45.

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1 month 1 week ago #13514

Hello Brian, thanks for your kind response.

And thanks for sharing with us your game dev process. I haven't used DarkBASIC before but looks like it is a high-quality software, I'm gonna check it out.

It's clear that advertising is one of the best practices you have to stick with if you want to higher the success chances, and, as you said, should be from the very beginning.

What are you planning to develop now?

Thanks once again Brian, keep having a great one!


José Eduardo Terán
www.jeteran.com/

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1 month 1 week ago #13515

Next I am planning to make a 2D game engine, so I can have both options for future projects. The 2D engine will have the perspective of old JRPGs because it is so easy to mod, with a combat system similar to Fallout 1+2. A 2D turn-based game engine should take a lot less time to complete, and I can focus more on the aesthetics and strategy instead of the real-time physics and 3D level design (which takes forever).

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1 month 1 week ago #13516

The biggest problem with DarkBASIC, I think, is that it only works on Windows, so I'm not sure if I will use it for the 2D project. It is extremely easy to use, but I want my next game to work on Linux (screw Apple).

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